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“My movements”: what you have built goes into the display cabinet

Finished movements now stand in a display cabinet and can be operated: wind them, set the hands, start the chronograph and regulate the movement on the timing machine.

Runs in the development version. Shatterwork is not yet public.

Render from the teaching model: the assembled movement with balance, gear train, barrel and crown, the bridges partly transparent.
A finished movement, ready to be wound. Render from the teaching model, not a capture from the game.

Until now, a movement was finished as soon as the last part was in place. Now that is where it really begins: every movement you finish goes into “My movements”, a display cabinet in which you can operate it.

What you can do with a finished movement

  • wind it at the crown
  • turn the rotor
  • set the hands
  • operate the calendar
  • start, stop and reset the chronograph
  • regulate the movement

Tick, tock

You can hear the movement. The ticking sound is coupled to the escapement: what you hear is what the escapement is doing at that moment.

The timing machine

As in a watchmaker’s workshop, a timing machine shows you how the movement is running. The values are teaching values from the teaching model, not measurements of a real watch.

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